Ray3 Tutorials: Zero to Controlled Production
TL;DR
Progress through Ray3 in layers: basic text-to-video, camera precision, keyframes, looping, HDR/EXR finishing, and API-ready automation. Each tutorial includes a friction test so you know you’ve leveled up before moving on, and builds assets you can drop straight into production.
Open Prompt Library · Track API Progress
Why This Path Works
- Momentum builds fastest when you validate shot grammar before chasing style; tutorials reinforce that order.
- Modular walkthroughs prevent gaps—camera control, pacing, finishing, and automation each get focused reps.
- Frequent friction tests (loop smoothness, exposure match, metadata logging) make progress measurable and shareable with leads.
- Documentation habits (Parameter Cards, checklists, shot IDs) prepare you for production handoffs and future automation.
- The curriculum mirrors real deliverables: storyboards, animatics, graded masters, and API endpoints become portfolio pieces.
Learning Path
- Text → Video Foundations: craft prompts with shot size, movement, lighting, and 6-second duration; confirm camera obeys instructions by comparing to a reference storyboard.
- Image Conditioning: add a reference frame to stabilize style and composition; measure similarity scores and adjust lighting cues to maintain look.
- Looping & Extensions: use Draft Mode to nail seamless loops and extend sequences without jump cuts; run a visual inspection plus waveform check.
- Keyframes & Pacing: anchor start/end poses or camera moves; enforce BPM-driven timing per shot and align transitions in your NLE.
- Draft → Hi-Fi Discipline: apply the budget ratio, promote only validated drafts, and log parameters; grade a short sequence to verify HDR handling.
- HDR/EXR Finishing: run the export checklist, align ACES/Rec.2100 pipelines, and create both HDR and SDR trims for the same shot.
- API Prep: mirror the submit/get_job/get_asset contract locally, simulate payloads, and log analytics to prove readiness when Ray3 opens.
- Team Scaling: document SOPs, create reusable Prompt Library tags, and set up analytics dashboards for prompt_copy and tool usage.
Tips While Practicing
- Restrict each session to one capability so you can isolate wins and regressions; context switching slows learning.
- Use the Camera Phrase Helper to translate storyboards into precise language before generating; keep versions for A/B comparisons.
- Compare outputs side by side in a shared board (Figma, Notion, Miro) to spot pacing drift or lighting inconsistency quickly.
- Track learning milestones with reading times (10–15 min each) and practice durations so leads can schedule training realistically.
- Schedule peer reviews; having another eye on camera grammar surfaces blind spots faster.
Common Pitfalls
- Jumping to HDR before the camera language is solid—keep finish work for later modules so you’re not polishing shaky shots.
- Skipping Parameter Cards, which removes the audit trail you need for approvals, regrades, or bug reports.
- Mixing loop practice with long-form shots; shorter clips teach timing faster and prevent momentum loss.
- Treating prompts as disposable; instead, organize them by genre/camera/lighting so future you has references.
- Ignoring analytics—if prompt_copy event volume drops, your library may need pruning or clearer labeling.
Checklist
FAQ
How long should I spend on each module?
Plan 30–60 minutes for focused drills; repeat until the friction test passes three times in a row.
Where do I log practice clips?
Use shared Parameter Cards linked to prompt entries in the library so teammates can replicate results or troubleshoot quickly.
Can I skip straight to HDR training?
Only after camera and pacing control feel automatic; otherwise you’ll chase exposure issues instead of storytelling wins.
Do I need a team to follow this path?
No, but documenting your work with cards and SOPs makes onboarding future collaborators far easier.
How do I know I’m ready for API access?
When your mock contract handles retries, logging, capability flags, and metrics, you’re ready to swap to Ray3 with minimal downtime.